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This supplemental material provides additional, larger, extended or animated versions of figures from our main paper.
Position in this illustration corresponds to the view position in the multiview window.
Visibility and occlusion are correctly resolved for each corresponding viewpoint.
The depicted objects are rotationally symmetric, the asymmetric distortions in the left and right images originate from the camera's skewed view frustum.
A rough mesh [Ble16] and large camera offsets cause artifacts in the multiview window.
Especially Suzanne's eyebrows float around wildly: For illustration purposes they are highlighted red and magenta respectively.
One way to avoid the artifacts from the Figure above is a smaller multiview window. The employed mesh was again Suzanne [Ble16].
For this example, the multiview window setup was identical to Figure 2.
The mesh resolution of the Stanford Bunny [Sta14] is much higher than Suzanne's and therefore produces less artifacts due to incorrect matching.
(a)
(b)
(c)
(d)
(e)
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Anaglyph colors only underline the stereo context, center-view contours are shown in gray.
(a) Wireframe of the used icosphere model [Ble16].
(b) Original contours.
(c) Synthetic left and right contours are equal to (b).
(d) Experimental concept for stereo-consistency.
(e) Revised stereo-consistency concept with artifact.
(d) Final result, artifacts of (e) are resolved.
Minimalistic depth information with silhouette contours only. Object Source: Head [McG11]
individual
consistent
Stereo-consistent silhouette contours and suggestive contours.
In the bottom right corner of the right image there is a one tiny line which only occurs in the left eye.
Here it appears that the view-dependent image space intersections unfortunately cut of too much information for proper visibility propagation (Section 5.3).
Object Source: Brain [DFRS03]
Stereo-consistent silhouette contours, suggestive contours and creases.
The Venus [Sta05] actually intersected the image plane which causes the head and upper torso to stand out of the screen space.
Results of an experimental multiview cube which extends the multiview window with forward and backward offset vectors in the cameras view direction.
Since the view plane is fixed, this results in a change of focal length. Object Source: Stanford Bunny [Sta14]
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Silhouette and suggestive contours on a Screwdriver [INR04].
Stereo offset vectors are scaled with a factor ∈[0,2] which results as scaled disparity.
Left and right viewpoints are actually outside of the multiview window when the disparity is larger than 100%. Results are stereo-consistent nevertheless.
Simple stereo-consistent line drawings are shown on the left.
On the right are examples with stylization, using relative z-depth as attribute for the stroke width.
While the bunny on the left is perfectly stereo-consistent the stylization code unfortunately collapsed a few very short lines though it operated on exactly the same segments as the picture on the left.
Object Source: Stanford Bunny [Sta14]
Arbitrary camera motion: Concatenated multiview windows of key-cameras positioned in a circle around a trefoil knot and the Utah Teapot [Kno14] respectively.
Animations on the left are created with 48 key-cameras and 10 interpolated steps, on the right with 96 key-cameras and 5 interpolated steps inbetween respectively.
Note on the top right of the teapot occasional artifacts are visible due to matching errors between contour points (Section 3.1).
Higher tessellation of the input mesh could resolve these issues.
If animations appear choppy, click on it to open the stand-alone SVG directly.
Stereo-consistent fly-around from two different elevation angles.
Small artifacts can be observed in the left animation when the circular cross-section of the middle arc becomes visible, as drastic topological changes prevent correct contour matching (Section 3.4).
If animations appear choppy, click on it to open the stand-alone SVG directly.