- Krampe, Theresa and Jan-Noël Thon, eds. Forthcoming/2025. Videogames and Metareference: Mapping the Margins of an Interdisciplinary Field. London: Routledge.
- Butt, Nadia, Robert Clarke, and Theresa Krampe, eds. 2022. “Rethinking Postcolonial Europe: Moving Identities, Changing Subjectivities.” Special issue of Postcolonial Interventions 7.1.
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2024 - Krampe, Theresa. 2024. “In a Queer Time and Space: Neil Gaiman’s Sandman from Page to Screen.” American Studies 69.4: 383–401.
- Krampe, Theresa. 2024. “Mosaikästhetik als Metareferenz im Computerspiel.” Zeitschrift für archäologische Aufklärung 2: 139–151.
2023 - Krampe, Theresa. 2023. “Rewriting Rules: Changing Worlds: Diegetic and Ludic Forms of Metareference in The Magic Circle.” Frontiers of Narrative Studies 9.1: 137-157.
- Krampe, Theresa. 2023. “Hässlich, obszön, subversiv: Groteske Frauen in den Medien.” Blog BedenkZeiten, 15 Dezember. https://uni-tuebingen.de/de/258137.
- Krampe, Theresa. 2023. “Empathiemaschine Computerspiel? Wie Computerspiele Empathie erzeugen—und warum das nicht immer gut ist.” Blog BedenkZeiten, 01 August. https://uni-tuebingen.de/de/252569.
2022 - Hopfgarten, Amandus und Theresa Krampe. 2022. “Attention and Mind-Wandering in Contemporary German Children’s and Young Adult Metafiction.” In Narratives between Attention and Mind-Wandering, edited by Sibylle Baumbach and Karin Kukkonen. Special issue, DIEGESIS 11.2: 37–59.
- Krampe, Theresa, Stephanie Lotzow and Jan-Noël Thon. 2022. “Playful Poetics: Metareferential Interfaces in Recent Indie Games.” Poetics Today 43.4: 729–771.
- Krampe, Theresa. 2022. “Von Kontrollräumen und panoptischen Sichtverhältnissen: Das Panopticon als wiederkehrendes Motiv im zeitgenössischen Computerspiel.” In Kontrollmaschinen: Zur Dispositivtheorie der Computerspiele, edited by Christopher Lukman, 123–147. Münster: Lit Verlag.
- Butt, Nadia, Robert Clarke und Theresa Krampe, eds. 2022. “Rethinking Postcolonial Europe: Moving Identities, Changing Subjectivities.” Special issue of Postcolonial Interventions.
- Krampe, Theresa. 2021. “The World Machine: Self-Reflexive Worldbuilding in OneShot.” In Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, edited by Marc Bonner, 187–200. Heidelberg: Heidelberg University Press.
2021 - Krampe, Theresa. 2021. “Rewriting the Global Metropolis: The Construction of Place and Identity in Elaine Proctor’s Rhumba.“ Literature and Literary Studies in the Twenty-First Century: Cultural Concerns – Concepts – Case Studies, edited by Ansgar Nünning, Vera Nünning und Alexander Scherr. Trier: WVT, 401–414.
- Krampe, Theresa. 2021. “Intersections of Race, Sexuality, and National Identity in BioWare’s Mass Effect.” Nationalism and the Postcolonial, edited by Sandra Dinter und Johanna Marquardt. Leiden: Brill, 149–165.
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