Theresa Krampe
Department of Society, Culture and Technological Change
Theresa Krampe is a media researcher specializing in game studies. As a research associate for the project “The Interactive Gaze,” she focusses on the study of surveillance imagery in digital games. Her research interests furthermore include transmedial narratology as well as gender and queer media studies. Her PhD thesis, which she recently defended at the University of Osnabrück, examines the forms and functions of metareference in videogames.
Areas of Expertise
- Self-reflexivity and metareference in videogames and other media
- Transmedial narratology
- Gender and queer (media) studies
- Cultural imaginations of the digital
- Surveillance images in digital games
Career
since 04/2023 | Research associate IZEW, University of Tübingen |
2022–2023 | Research associate Media Studies and Media Didactics, University of Osnabrück |
2021–2022 | Junior Consultant |
2018–2020 | Examined research assistant Department of English and American Literature and Culture, Giessen University |
2017–2018 | Research associate Chair of English, Postcolonial and Media Studies, University of Münster |
Education
2018 - 2023 | PhD in Media Studies, University of Osnabrück Grade: summa cum laude Supervisors: Prof. Dr. Jan-Noël Thon; Prof. Dr. Benjamin Beil |
2015 – 2017 | Master of Arts National and Transnational Studies, University of Münster |
2012 – 2015 | Bachelor of Arts British and American Studies; minor: law, Bielefeld University |
Publications
- Krampe, Theresa. 2023. “Rewriting Rules: Changing Worlds: Diegetic and Ludic Forms of Metareference in The Magic Circle.” Frontiers of Narrative Studies 9.1: 137-157.
- Hopfgarten, Amandus und Theresa Krampe. 2022. “Attention and Mind-Wandering in Contemporary German Children’s and Young Adult Metafiction.” In Narratives between Attention and Mind-Wandering, edited by Sibylle Baumbach and Karin Kukkonen. Special issue, DIEGESIS 11.2: 37–59.
- Krampe, Theresa, Stephanie Lotzow and Jan-Noël Thon. 2022. “Playful Poetics: Metareferential Interfaces in Recent Indie Games.” Poetics Today 43.4: 729–771.
- Krampe, Theresa. 2022. “Von Kontrollräumen und panoptischen Sichtverhältnissen: Das Panopticon als wiederkehrendes Motiv im zeitgenössischen Computerspiel.” In Kontrollmaschinen: Zur Dispositivtheorie der Computerspiele, edited by Christopher Lukman, 123–147. Münster: Lit Verlag.
- Butt, Nadia, Robert Clarke und Theresa Krampe, eds. 2022. “Rethinking Postcolonial Europe: Moving Identities, Changing Subjectivities.” Special issue of Postcolonial Interventions.
- Krampe, Theresa. 2021. “The World Machine: Self-Reflexive Worldbuilding in OneShot.” In Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, edited by Marc Bonner, 187–200. Heidelberg: Heidelberg University Press.
- Krampe, Theresa. 2021. “Rewriting the Global Metropolis: The Construction of Place and Identity in Elaine Proctor’s Rhumba.“ Literature and Literary Studies in the Twenty-First Century: Cultural Concerns – Concepts – Case Studies, edited by Ansgar Nünning, Vera Nünning und Alexander Scherr. Trier: WVT, 401–414.
- Krampe, Theresa. 2021. “Intersections of Race, Sexuality, and National Identity in BioWare’s Mass Effect.” Nationalism and the Postcolonial, edited by Sandra Dinter und Johanna Marquardt. Leiden: Brill, 149–165.
- Krampe, Theresa. 2018. “No Straight Answers: Queering Hegemonic Masculinity in BioWare’s Mass Effect.” Game Studies 18 (2). URL: gamestudies.org/1802/articles/krampe.
Lectures
- "Big Brother Meets Joystick: Ethical Perspectives on Surveillance Imagery in Digital Games" (with Dr. Martin Hennig und Dr. Markus Spöhrer). DiGRA 2024: Playgrounds. Universidad de Guadalajara, Mexiko, 1.–5. July 2024.
- "It's Just a Game--Or Is It? Political Dimensions of Metareference in Videogames.” Recentring Form(s) in an of the Margins: The Politics of Self-Reflexivity. University of Brussels, 24.-26- April 2024.
- "Playing with Games: Playfulness as a Hallmark of Metareferential Videogames.” Narrative 2024. Newcastle University, 17.–19. April 2024.
- "Surveillance Images in Digital Games: Towards and Analytical Framework” (with Dr. Markus Spöhrer). The Interactive Gaze: Surveillance Images in Digital Games and Other Media. University of Tübingen, 7.–8. March 2024.
- “No Longer Safe Before the Screen? Game-transcending Metareference in Indie Horror Games.” Metareference in Videogames. Universität Osnabrück, 12–13 October 2023.
- “Von Stereoskop bis Daumenkino: Zur Remediatisierung früher Animationstechnologie In What Remains of Edith Finch.“ GfM 2023. Universität Bonn, 27–30 September 2023.
- “Towards a Theory of Metareference in Videogames.” DiGRA 2022. Jagellonian University, Krakow, 7–11 July 2022
- “Intermediality, Self-Reflexivity and Immersion in Indie Games: What Remains of Edith Finch.” Narrative Research Group, University of Wuppertal, 2 June 2022. Online.
- “Metareference in Videogames: Theory, Typology, History.” Guest Lecture in the seminar “Kulturen des Spiels” by Prof. Dr. Uwe Wirth. JLU Giessen, 14 December 2021. Online.
- “Direction of Attention in Metareferential Videogames.” Reconfigurations: New Narrative Challenges of the Moving Image. VI Narrative, Media and Cognition. Lisbon Polytechnic Institute, 14–16 October 2021. Online.
- “Queer Play und LGBTQIA* Repräsentation im RPG.” Spielzeichen IV. University of Passau, 19 March 2021. Online.
- “Self-conscious Play: Towards a Theory of Metareference in Videogames.” Gesellschaften und ihre Wissenschaften – ein ungemütliches Verhältnis? PhD Forum of the German Academic Scholarship Foundation, 12–15 November 2020. Online.
- “Modding the Imperial Code: Postcolonial Interventions on Steam Workshop.” Postcolonial Punctuation/s. Postgraduate Forum Postcolonial Narrations, WWU Münster, 3–5 October 2019.
- “Stepping Through the Screen: Perspectives on Immersion and Illusion-Break in Videogame Narrative.” Summer School Neurohumanities: Promises and Threats. Lisbon Consortium, Universidade Católica Portuguesa, Lissabon, 1–6 July 2019.
- “Towards a Typology of Metareference in Video Games.” The Society for the Study of Narrative Annual Conference. Universidad de Navarra, Pamplona, 30 May–1 June 2019.
- “(Re)Playing London: Mapping Neo-Victorian Cityspaces in Recent Videogames.” Urban Play. Spring Seminar. Tampere University Game Research Lab, 14–15 April 2019.
- “The World Machine: Self-Reflexive Worldmaking in Oneshot.” Architectonics of Gameworlds – On Aesthetics and Mechanics, Spaces and Places, Rhythms and Philosophies. University of Cologne, 18–19 March 2019.
- “On the Political Aesthetics of Playing Queer in BioWare’s Mass Effect.” Nationalism and the Postcolonial. GAPS Annual Conference, University of Mainz, 10–12 May 2018.
- “Rewriting the Global Metropolis: The Construction of Place and Migrant Identity in Elaine Proctor’s Rhumba.” Faces of Migration. University of Bielefeld, 1 December 2017.
- “With the Idea of a Gun: Resistance, Identity, and the Power of Imagination in Sherman Alexie’s ‘The Trial of Thomas Builds-the-Fire’.” Self in the Making – Narrative and Performative Constructions of Identity. University of Münster, 13 June 2015.
Teaching
- "AI, Cyborgs, and Big Data: Feminist Perspectives on AI and Diversity." University of Osnabrück, Summer 2024.
- “Queer In/Visibilities in Films, Comics, and Videogames.” University of Osnabrück, Winter 2023/2024
- "Diversity in Film and TV—Intersectional Perspectives.” University of Osnabrück, Summer 2023.
- “Queer(ing) Media Studies.“ University of Osnabrück, Winter 2022/2023.
- “Metareference in the Media.“ Film and TV—Intersectional Perspectives.” University of Osnabrück, Summer 2022.
- “Introduction to Video Game Studies.” Workshop of the International PhD Programme Literary and Cultural Studies, Winter 2019.
- “Virtual Realities in Fiction – Fiction as Virtual Reality: An Introduction to Theories of Immersion.” Department of English, JLU Gießen. Summer 2019. Co-teaching with Dr. Alexander Scherr.
- “Communicating Texts and Theories.” Department of English, WWU Münster, Winter 2017/2018.