Internationales Zentrum für Ethik in den Wissenschaften (IZEW)

International Conference

Sustainable Futures at Play:  

Aesthetics, Ethics, and Ecologies of Sustainable Development in Games

21–23 October 2026, Tübingen

Preliminary Program

Organizers: Jana Hecktor, Martin Hennig, Theresa Krampe 

 

Sustainable development, understood as a holistic concept that integrates ecological, economic, and social dimensions, is one of the defining challenges of the 21st century. While it certainly engages the natural and technical sciences, it is also a core concern for the humanities, arts, and media, which are instrumental in shaping, circulating, and contesting narratives and imaginaries of sustainable development in the present and for the future. Videogames occupy a unique position within this landscape of media-textual narratives and sensory-affective experiences. Not only do they negotiate prevalent concerns around climate change and sustainable development within their storyworlds, but they also allow players to interact with complex simulated systems, inviting playful explorations of interconnected ecological, economic, and social networks that are difficult to access through “traditional” media. At the same time, as material and/or digital artifacts, games are themselves implicated in practices of resource extraction, energy consumption, and (technological) waste that warrant critical scrutiny, while also affording unique opportunities to develop best-practice solutions for a more responsible media industry.

Recognizing the need for transdisciplinary approaches to fully grasp the complex entanglements at the intersections of games, gaming, and sustainable development, our conference brings together internationally leading scholars in game studies and media studies with experts in game design, sustainability, and related fields. It features contributions on a wide variety of topics concerning the aesthetics, ethics, and practices of sustainable development in and around digital as well as non-digital games, alongside alternative formats such as a roundtable and a policy jam.

 

 

Wednesday, 21 October 2026

Venue: Großer Senat / Kleiner Senat, Geschwister-Scholl-Platz, 72074 Tübingen

13:00Arrival, Registration, and Coffee
13:30–14:30

Welcome Address

Thomas Potthast, University of Tübingen

Introductory Remarks
14:30–14:45  Coffee Break
14:45–16:00

Panel 1: Playing and Making Games

The Energetics of Play 

Alenda Y. ChangUniversity of California, Santa Barbara

 

Planetary Play: Game Making with Care for the Planet

Ruth Dorothea Eggel, Cologne Game Lab & Sonja Fizek, Cologne Game Lab

16:00–16:30  Coffee Break
16:30–18:15

Panel 2: Industry

Building Sustainability Alliances During Difficult Times: Interdisciplinary Lessons from International Sustainability Networks in the Game Industry

Thorsten Busch, ZHAW Zurich & Florence Chee, Loyola University Chicago 

 

Game Jams for Sustainability: Industry Mentorship and Collaborative Brainstorming in Co-Creative Game Design Activities

Luke West, University of Tübingen

 

Industry Talk 3: TBA

19:00

Dinner (self-pay)

Venue: TBA

 

Thursday, 22 October 2026

Venue: Großer Senat / Kleiner Senat, Geschwister-Scholl-Platz, 72074 Tübingen

09:30–10:45

Panel 3: AI

Generative AI in Game Design – An Ethical Reflection

Jana Hecktor, University of Tübingen

 

Games & AI Talk 2: TBA

10:45–11:15 Coffee Break
11:15–12:30

 

Panel 4: Analysis I

Reading Sustainability: Semiotic Analyses of Eco-Aesthetics in Contemporary Game Culture 

Martin Hennig, University of Tübingen

 

The Implicated Ludic Subject: Deconstructing Narrative and Procedural Rhetorics of Sustainability

Jan-Noël Thon, Osnabrück University

12:30–13:30Lunch
13:30–14:45

Panel 5: Analysis II

“Disease vectors. Internet of flesh. Biomimicry”: Characters as More-Than-Human Assemblages in Indie Games

Theresa Krampe, University of Tübingen

 

Always beginning anew – Hannah Arendt's theory of action and political-ecological crises in digital games

Lars Dolkemeyer, Berlin

14:45–15:00Coffee Break
15:00–16:15

Panel 6: Board Games / Histories (hybrid)

Ludic sustainability in the 1980s/1990s: Environmental Board Games as Historical Roots of Today's Eco Games

Peter Podrez, Cologne University

 

Composing the Future: Eco-Games Beyond 18XX

Steven Gotzler, University of North Carolina at Chapel Hill

16:15–16:30

Coffee Break

16:30–18:30

Roundtable: Accessibility

Sustaining Situated Knowledge: How Disabled Gamer Communities Shape Accessibility

Markus Spöhrer, University of Tübingen

 

En-/Disabling Analog and Digital Play for Sustainability

Claudius Clüver, University of Siegen

18:30Finger Food and Games

 

Friday, 23 October 2026

09:00–11:30

Policy Jam 

“Imagine that we, somehow, made it happen!”: An Exploration of Pathways towards Systemic Sustainability in and through Games 

Patrick Prax, Uppsala University

11:30–11:45

Coffee Break

11:45–12:30

Future Collaborations (Funding Applications & Publications)

 

 

 

 

Pre-Conference Programm

Tuesday, 20 October: Pre-Conference Day Creathon Event

Venue: Doblerstraße 25, 72074 Tübingen

Organizer: Justine Valiergue (didactic support: Luke West)