Thursday, 22 October 2026 Venue: Großer Senat / Kleiner Senat, Geschwister-Scholl-Platz, 72074 Tübingen
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| 09:30–10:45 | Panel 3: AI Generative AI in Game Design – An Ethical Reflection Jana Hecktor, University of Tübingen Games & AI Talk 2: TBA |
| 10:45–11:15 | Coffee Break |
11:15–12:30
| Panel 4: Analysis I Reading Sustainability: Semiotic Analyses of Eco-Aesthetics in Contemporary Game Culture Martin Hennig, University of Tübingen The Implicated Ludic Subject: Deconstructing Narrative and Procedural Rhetorics of Sustainability Jan-Noël Thon, Osnabrück University |
| 12:30–13:30 | Lunch |
| 13:30–14:45 | Panel 5: Analysis II “Disease vectors. Internet of flesh. Biomimicry”: Characters as More-Than-Human Assemblages in Indie Games Theresa Krampe, University of Tübingen Always beginning anew – Hannah Arendt's theory of action and political-ecological crises in digital games Lars Dolkemeyer, Berlin
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| 14:45–15:00 | Coffee Break |
| 15:00–16:15 | Panel 6: Board Games / Histories (hybrid) Ludic sustainability in the 1980s/1990s: Environmental Board Games as Historical Roots of Today's Eco Games Peter Podrez, Cologne University Composing the Future: Eco-Games Beyond 18XX Steven Gotzler, University of North Carolina at Chapel Hill
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| 16:15–16:30 | Coffee Break |
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| 16:30–18:30 | Roundtable: Accessibility Sustaining Situated Knowledge: How Disabled Gamer Communities Shape Accessibility Markus Spöhrer, University of Tübingen En-/Disabling Analog and Digital Play for Sustainability Claudius Clüver, University of Siegen
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| 18:30 | Finger Food and Games |