International Conference
Sustainable Futures at Play:
Aesthetics, Ethics, and Ecologies of Sustainable Development in Games
21–23 October 2026, Tübingen
Preliminary Program
Organizers: Jana Hecktor, Martin Hennig, Theresa Krampe
Sustainable development, understood as a holistic concept that integrates ecological, economic, and social dimensions, is one of the defining challenges of the 21st century. While it certainly engages the natural and technical sciences, it is also a core concern for the humanities, arts, and media, which are instrumental in shaping, circulating, and contesting narratives and imaginaries of sustainable development in the present and for the future. Videogames occupy a unique position within this landscape of media-textual narratives and sensory-affective experiences. Not only do they negotiate prevalent concerns around climate change and sustainable development within their storyworlds, but they also allow players to interact with complex simulated systems, inviting playful explorations of interconnected ecological, economic, and social networks that are difficult to access through “traditional” media. At the same time, as material and/or digital artifacts, games are themselves implicated in practices of resource extraction, energy consumption, and (technological) waste that warrant critical scrutiny, while also affording unique opportunities to develop best-practice solutions for a more responsible media industry.
Recognizing the need for transdisciplinary approaches to fully grasp the complex entanglements at the intersections of games, gaming, and sustainable development, our conference brings together internationally leading scholars in game studies and media studies with experts in game design, sustainability, and related fields. It features contributions on a wide variety of topics concerning the aesthetics, ethics, and practices of sustainable development in and around digital as well as non-digital games, alongside alternative formats such as a roundtable and a policy jam.
Wednesday, 21 October 2026 Venue: Großer Senat / Kleiner Senat, Geschwister-Scholl-Platz, 72074 Tübingen | |
| 13:00 | Arrival, Registration, and Coffee |
| 13:30–14:30 | Welcome Address Thomas Potthast, University of Tübingen |
| Introductory Remarks | |
| 14:30–14:45 | Coffee Break |
| 14:45–16:00 | Panel 1: Playing and Making Games The Energetics of Play Alenda Y. Chang, University of California, Santa Barbara
Planetary Play: Game Making with Care for the Planet Ruth Dorothea Eggel, Cologne Game Lab & Sonja Fizek, Cologne Game Lab |
| 16:00–16:30 | Coffee Break |
| 16:30–18:15 | Panel 2: Industry Building Sustainability Alliances During Difficult Times: Interdisciplinary Lessons from International Sustainability Networks in the Game Industry Thorsten Busch, ZHAW Zurich & Florence Chee, Loyola University Chicago
Game Jams for Sustainability: Industry Mentorship and Collaborative Brainstorming in Co-Creative Game Design Activities Luke West, University of Tübingen
Industry Talk 3: TBA |
| 19:00 | Dinner (self-pay) Venue: TBA |
Thursday, 22 October 2026 Venue: Großer Senat / Kleiner Senat, Geschwister-Scholl-Platz, 72074 Tübingen | |
| 09:30–10:45 | Panel 3: AI Generative AI in Game Design – An Ethical Reflection Jana Hecktor, University of Tübingen
Games & AI Talk 2: TBA |
| 10:45–11:15 | Coffee Break |
| 11:15–12:30 | Panel 4: Analysis I Reading Sustainability: Semiotic Analyses of Eco-Aesthetics in Contemporary Game Culture Martin Hennig, University of Tübingen
The Implicated Ludic Subject: Deconstructing Narrative and Procedural Rhetorics of Sustainability Jan-Noël Thon, Osnabrück University |
| 12:30–13:30 | Lunch |
| 13:30–14:45 | Panel 5: Analysis II “Disease vectors. Internet of flesh. Biomimicry”: Characters as More-Than-Human Assemblages in Indie Games Theresa Krampe, University of Tübingen
Always beginning anew – Hannah Arendt's theory of action and political-ecological crises in digital games Lars Dolkemeyer, Berlin |
| 14:45–15:00 | Coffee Break |
| 15:00–16:15 | Panel 6: Board Games / Histories (hybrid) Ludic sustainability in the 1980s/1990s: Environmental Board Games as Historical Roots of Today's Eco Games Peter Podrez, Cologne University
Composing the Future: Eco-Games Beyond 18XX Steven Gotzler, University of North Carolina at Chapel Hill |
| 16:15–16:30 | Coffee Break |
| 16:30–18:30 | Roundtable: Accessibility Sustaining Situated Knowledge: How Disabled Gamer Communities Shape Accessibility Markus Spöhrer, University of Tübingen
En-/Disabling Analog and Digital Play for Sustainability Claudius Clüver, University of Siegen |
| 18:30 | Finger Food and Games |
Friday, 23 October 2026 | |
| 09:00–11:30 | Policy Jam “Imagine that we, somehow, made it happen!”: An Exploration of Pathways towards Systemic Sustainability in and through Games Patrick Prax, Uppsala University |
| 11:30–11:45 | Coffee Break |
11:45–12:30 | Future Collaborations (Funding Applications & Publications) |
Pre-Conference Programm
Tuesday, 20 October: Pre-Conference Day Creathon Event
Venue: Doblerstraße 25, 72074 Tübingen
Organizer: Justine Valiergue (didactic support: Luke West)