Uni-Tübingen

Interested in using Graveler for your teaching?

Please contact Ann-Kathrin Steiner or Dr. Luke West!


Current Dates

Networking meeting:

We cordially invite everyone interested to participate in our next networking meetings:

27. Mar. 2025 at 12.30 pm: Game-Based Learning in Health Sciences and Beyond with Guest Speaker Isaac Pante, University of Lausanne. Zoom link to the meeting

08. May 2025: We will meet in person this time. More information coming soon.

For planning purposes please contact Ann-Kathrin Steiner or Dr Luke West by email if you're interested.

 

Courses for Lecturers:

On 26. Mar., 02. Apr. and 09. Apr. at 11 am Ann-Kathrin Steiner will be offering courses for teachers to get a feel for teaching with Graveler and to find out whether Graveler is a suitable tool for your teaching. For more information and registration, please contact Ann-Kathrin Steiner by e-mail.

 

Courses for Students:

Two courses will be offered for students in the summer semester 2025:

Game Design with Graveler: Narrative, Media, and World-Building for Online Games. This course takes place during the semester. Link to Alma

Game Design with Graveler: Building Interactive Experiences for Online Games through Embedded Web Applications (JS, HTML5, H5P). This course takes place as a block course. Link to Alma



Innovative Teaching with the new Serious Game Graveler

Our Department of Global Awareness Education, together with the Digital Humanities Masters programme, University Didactics, and the company Ncite, has developed a virtual world tour in the form of a serious game to convey and discuss the basics of the globalization debate 


The game has been designed as an engaging two-dimensional online multiplayer role-playing game with both collectible and puzzle components. In the game, a group of students embark on a virtual trip around the world, visiting a number of selected cities. As they travel, they must solve puzzles and meet the people they need to solve them, some of whom are real. These interactions are designed not only to develop students' problem-solving skills, but also to give them the opportunity to explore the content in greater depth.


In order to provide students with a comprehensive knowledge of the regions they have travelled to, the game contains a variety of multimedia content. In addition to videos and graphics, this includes scientific texts that provide in-depth information and background to the topics covered. This combination of different media formats ensures a varied and in-depth learning experience.


The serious game is used in various seminars, including "What is Globalization? No Poverty", "CIVIS BIP Democratic Memories in Global Perspective" and "Global Migration on the Ground". In these courses, the game supports the theoretical content and enables students to explore and understand the complex issues of globalization in an interactive and hands-on way.

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